Affinity designer roadmap 2018 free
You can get a manual from the Help menu. Intro to Agile and Lean UX. Posted October 20,
Affinity designer roadmap 2018 free
To check in with the teams showing the community what serif is hard at work doing – because we know you are, we just have no clue what on – the only current way to see anything is to daily spam and check the beta thread – but even then that doesn’t tell us about what’s going on on the dev side for each app, I realise this is not open source, and there is proprietary and sensitive information that you may not want to share, but a little bit of info a teaser and a rough explanation of a concept might be cool.
The closest to what you are asking for are the Public Betas of the new 1. X versions that are going to be released. And even when that happens, some features have not meet the official release date for example, the Construction Mode, which never made a comeback before 1.
So we can imagine that it happens behind closed doors more than we realize. So, even if we have a deeper insight, that might cause even more frustration than the current model. Hey Mithferion yes i’m aware of the Betas and mention it in my post, but I see 2 problems with this approach only. I’m also on the side of wanting to know what’s coming next.
My only concern is that it’s going to happen the same thing as before: know what they are working on and then seeing some of that taken back for any reason imaginable like the Construction Mode. Maybe what they could do is to write articles on their Spotlight website, something like ” See what’s coming next ” so that people don’t come to the Beta Forums. But then again, there’s still risk of some of that not making it to the final Release like the Construction Mode. There’s lots of ways to manage areas that become rescoped, reprioritized, or even cancelled altogether.
Unity with their visual scripting tooling is a good example of this. They had been working on their own solution for a couple of years, and then decided to purchase an extension provider and directly integrate their solution into Unity itself.
It was a change of scope and priorities, but the end result enabled them and their users to begin working with a proven solution much faster than would have happened otherwise.
Their roadmap covers all sorts of areas of the product, with status updates consisting of released, in progress, planned, and under consideration.
Items could also be deferred or cancelled if they no longer fit with the product direction. These things aren’t set in stone, but are a tool to enable developers to signal intent and priorities to their users, therefore allowing their users to make more informed decisions about where to place their own priorities and investments. I like this Roadmap example. It’s simple and not tiresome in the slightest some might feel overwhelmed with tons of details.
The number of threads may or may not decrease, and even if repetitive Topics lead to nowhere, people is free to express what they think.
In summary, I like your ideas and I thank the both of you for the examples, it’s just that I’m not sure how will it be received by the Community considering how things have been delayed or not done before. For example: the 2 years of delay fot the Publisher Beta to arrive, the Construction Mode that has been mentioned before, the Extensibility capabilities that could have seen the light in , the DAM application that at some was mentioned as WIP but it seems that it has been put on Hold, etc.
In all reality, it could provide a more accurate and positive vision for the future of the Affinity products. Without such a vision communicated, we will all no doubt continue to endlessly speculate on what the future of the Affinity products may or may not include. I’ve been using Designer professionally since and would love to hear from the team more than we do on stuff they are working on or ideas they are thinking about for the future of these applications.
I’m not talking about firm dates on upcoming features. That sort of stuff can wait until they are good and ready to share, no, just a little bit more behind the scenes contact with their user base would be nice from time to time. I would think that would be part of community building, an integral part of any company offering a product or service.
I think they could be doing a better job at these sorts of things. Spotlight is great and the Affinity Youtube channel is starting to get some love but it would be nice to get a sense of where this ship is heading once in a while. I’m assuming they are cooking up some good stuff 2. Some of us have been in the waiting room a long time. Edit: the below link is a great example of the sort of thing I am talking about. It’s a link to Blenders latest roadmap from October You want exactly what it was once, but what Serif preferred to leave after a bad experience with a certain group of users.
Windows 10 Pro, Version 21H1, Build Dell Latitude E, iHQ 2. Dell OptiPlex , i 3. Development seems to have slowed in the last few months. Is this a Christmas break or is 2. A roadmap like others have posted would be nice or at least we started working on features X, Y and Z and the beta will be soon. Anyways it is definitely time for some major updates since it seems like the last few months went to speed improvements etc.
A roadmap will likely cause problems for those here asking for a roadmap. Let’s imagine a road map is published stating Affinity is working on A, B, and C features. It will please only those who want exactly the features being announced, and everyone else will be disappointed. It’s to show that other people will chime in with their wanted features, in addition somebody else’s wanted features:. For the first part of users, the implementation of functions D, E, F and G unnecessary, because they never use them.
And conversely. Saying anything until a feature is ready to be released as a beta is risky. If Serif were to say that they are beginning work on X then everyone who wants X would get their hopes up. And Serif might run into problems implementing X, and have to delay it. Or feature Y might get released first because it turned out to be simpler. That’s basically what happened with the original approach, and it’s why Serif doesn’t tell us much any more. Sometimes one of the Developers will make a comment on Twitter, and even those don’t always come true and people are disappointed.
Or even for an official publicity piece, such as the one they did for the Publisher Workbook, they may show something that is coming the feature that allows combining separate book files different from Add Pages From Document , for example that never seems to arrive. Desktop: new: Windows 11 Home, version 21H2 Affinity Photo 1. It appears that whether they talk about it or not, nothing ever seems to arrive. New Features. Affinity Publisher 1. This is to be expected as 1.
Some improvements:. Affinity Designer 1. Lots of bug fixes, and some improvements:. No idea why this is important for some people. Buy the software for what it can do and the way it does it today , not in hopes of new features down the road. I would never buy software with the idea that the features I need will eventually come out.
Should people test every aspect of a piece of software they intend to purchase to ensure it meets their needs before buying? Does everybody actually do that? Not chance, most of us make assumptions based on past experience, reviews, word of mouth and marketing. Unfortunately, I don’t think user expectations were managed terribly well early on, and the continued silence in regards to many of these issues only raises more questions and slowly erodes user confidence over time.
I think there is one other aspect to the frustration many of us experience with the Affinity apps, when you really realize just how good these apps already are, and how revolutionary they could be. Once you get used to using them, you don’t really want to go back to using the lb industry standard gorilla. Unfortunately, you often don’t have a choice simply because of these long-standing issues and feature gaps.
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No doubt there are bugs in Designer but I’ve never seen the number of bugs that you are talking about. Every program has bugs and I do see them occasionally but with what I do with Designer I don’t see very many bugs. The few that I do see are not critical ones that keep me from getting things done. The few that I encounter are minor and can easily be avoided or I can work around them.
My original point was that from my own personal experience using Designer, it is a little better in regards to the number of bugs that I see than Illustrator. As the post I was responding to made it sound like Illustrator was more “bug-free” to which from my experience isn’t true. Of course that is only my experience with Illustrator and Designer and I’m sure that it depends on a multitude of factors but at the very least I would say that Designer isn’t worse than Illustrator in that regard.
I’m using Designer on Mac so the performance issues that you are referring to I haven’t seen. Maybe they aren’t present on the Mac version? I do think that the developers do a great job staying on top of and fixing bugs.
That’s a misguided assertion. AD is a professional grade tool but that doesn’t mean their objective is to replace Adobe. Their objective is to take a significant portion of Adobe’s marketshare. That’s a very big difference. Serif understands there is no way a world could exist where they are the only players in town and Adobe has been reduced to nothing.
It’s foolish to think that so why would anyone expect the same or get frustrated that AD doesn’t work for them when it works for many many users. Affinity Designer is now my main UX design tool, and I use it very heavily on a daily basis since the first Windows beta. I think it has one of the best UIs around and certainly the best workflow for my tasks. As a professional UX tester, I tend to take bugs quite seriously. I keep a record of all AD issues I know of, and I also use this forum mainly to report and discuss them, helping the team wherever possible.
As for the platforms, most problems I know of seem to be common to PCs and Macs. All things about artboards, symbols, grouping, compounds, constraints, export persona, adjustments, etc. But I also know there are performance problems and some other issues that are specific to the Windows version. Anyway, AD is still my main and tool and will continue to be, hopefully for a long time. I hope it evolves in a positive way. This obviously includes keeping the platform as stable and bug-free as possible.
You can adjust your cookie settings , otherwise we’ll assume you’re okay to continue. Share More sharing options Followers 6. Start new topic. Prev 1 2 3 Next Page 2 of 3. Recommended Posts. Vaaish Posted August 8, Posted August 8, Link to comment Share on other sites More sharing options Wosven Posted August 8, Sometimes, it’s not “everyone want Adobe files”. We have few Affinity licences, and wouldn’t mind if people send us Affinity files. But for now, no one client or illustrator asked us if we would accept those files.
R C-R Posted August 8, But again, I can only speak for myself. R C-R Posted August 9, Posted August 9, Mithferion Like Loading Minimumsix13 Posted August 9, Posted August 20, Jesse Mediabound Posted August 31, Posted August 31, Jowday , waveman , RowdyMonkey and 3 others Like Loading Hokusai Posted September 1, Posted September 1, R C-R and jstnhllmn Thanks Loading Jesse Mediabound Posted September 3, Posted September 3, Jesse, I see that you are rather new here so welcome to the forums, Sorry, I’m going to have to disagree with you on pretty much all of your points.
You can adjust your cookie settings , otherwise we’ll assume you’re okay to continue. From the beginning we developed our engine to work to floating point accuracy. What does this mean? Layout all your screens, pages, menus and other items in a single project across any number of artboards. Export artboards, or any individual elements in your designs, with a single click. Symbols allow you to include unlimited instances of the same base object across your project.
Edit one, and the rest update instantly. Pixel perfect designs are assured by viewing your work in pixel preview mode. This allows you to view vectors in both standard and retina resolution, giving you a completely live view of how every element of your design will export.
Whether working with artistic text for headlines, or frames of text for body copy, you can add advanced styling and ligatures with full control over leading, kerning, tracking and more. At any time convert your text to curves to take full control and produce your own exquisite, custom typography to add serious impact.
Advanced file support is at the core of the back-end technology behind Affinity Designer. The design revolution Optimized for the latest tech on Mac, Windows and iPad, Affinity Designer is setting the new industry standard in the world of design.